People like you, who chop down trees and build houses and cook steaks over little campfires? Maybe things shouldn’t be so easy for them. There is a story being told here: that you are trekking your way through a somber place, that the calamity - always in sight - has irrevocably changed this world and made it a place reclaimed by greenery and wildlife, a world that exists in opposition to you. But you know what also sucks? Hyrule, man. I will give them this much: They’re right! It does suck. Zelda Breath of the Wild guide: How to make your weapons last longer The former is a systemic marvel that allows for all manner of cool interactions at the cost of a couple minor inconveniences, and the latter is a controversial limitation that has frustrated masses of people who understand why it exists on paper but often counter with a simple, compelling rebuttal: It sucks. That leaves two other sources of friction: weather, and weapons. Its biggest limitation is Link’s stamina meter, which initially determines how much you can climb - something that you can render moot with food or upgrades, to the point that it matters less the more you play. The big irony of course, is the horror radiating out of the castle in the center of the map, almost always in sight.ĭespite that constant monument to disaster, Breath of the Wild is a game with very little friction. I love going back to this world - in fact, I might do it again tonight. It’s downright lovely to trek through the ruins of a terrible, kingdom-leveling war to solve puzzles and forage for Korok seeds. ![]() The Legend of Zelda : Breath of the Wild is easily the most pleasant post-apocalypse I’ve ever experienced in fiction. Deal? - Chris Plante Weapon durability is better storytelling Y’all can keep your weapon durability but please let me surf on my shield without being punished for experiencing joy. I had nearly made it to the game’s conclusion when I gave up out of frustration. It applied my worst habits of item hoarding in more rigid RPGs to an open-world begging me to take risks and be creative with my resources. Worrying about busting my weapons prevented me from experimenting with them. ![]() That’s why weapon durability felt so incompatible with my method for enjoying the world. Nintendo stripped away so much of the gamey-ness of open world games. Gone were the countless meaningless subquests and busy work, and in its place stood genuine exploration. I love Breath of the Wild, particularly its then-transgressive approach to open-world games. I still can’t bring myself to defend its inclusion, and that’s because weapon durability ultimately prevented me from finishing the original Breath of the Wild. ![]() Hell, I’m convinced that removing weapon durability would negatively impact the game. Weapon durability is smart design, but smart isn’t always funįolks have provided many intellectually appealing reasons for Breath of the Wild 2 to include weapon durability. Your best argument for or against the worthiness of weapon degradation is welcome in the comments. In the wake of the chaos, I asked them to politely debate the merits of stuff that breaks in Hyrule, which you can read in the comments below. I lobbed the Breath of the Wild breakable-weapon-discourse grenade into Polygon’s Slack chat recently, then walked away while my colleagues tore each other apart. Weapon durability may very well be back in the sequel to Breath of the Wild (though, Nintendo hasn’t confirmed that) ushering in a new wave of conflict over whether weapon durability is a good thing, a bad thing, or a dark and miserable blight upon mankind. I am, of course, referring to the somehow-still-ongoing discourse about breakable weapons in Breath of the Wild, one of the more contentious design decisions in the 2017 open-world Zelda game. A new trailer for Nintendo’s sequel to The Legend of Zelda: Breath of the Wild awakened an ancient evil on Tuesday.
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